RaG BaseBuilding¶
RaG BaseBuilding adds a modular construction system to DayZ: 21 craftable kits, snap-point placement, configurable material costs, doors and gates, floor hatches, storage, attachments, and admin build tools.
RaG Core is a hard dependency. Install and enable both mods on the server and every client. Declared addon dependencies control PBO ordering.
Latest source changes¶
Current documentation tracks source revision 176cc2a from 18 August 2026.
- A construction stage can now have all four
PartCostsmaterial values set to0.0. Building and repairing that stage then require no material attachments. - Multiplayer clients wait for the server's BaseBuilding configuration before evaluating construction material requirements. This prevents client-side source defaults from briefly overriding server costs after connection.
- BaseBuilding Book selection requests now use RaG Core's validated RPC service. Server and client therefore need matching current releases of RaG Core and RaG BaseBuilding.
- Non-convex model components were fixed for the angled roof, stairs, both staircase styles, and the style-2 staircase book preview.
Player guides¶
- Getting started - craft, place, and build your first part.
- Building parts and class names - all craftable kits and the types of structures they create.
- Book crafting - select and craft kits through the BaseBuilding Book.
- Construction materials - material cost for every construction stage.
- Attachments and storage - locks, camouflage nets, lights, barbed wire, lamps, and inventory visibility.
- Locks, damage, and raiding - supported lock systems and server damage rules.
Server guides¶
- Server setup - dependencies, generated files, economy guidance, and troubleshooting.
- Server configuration - every
RaG_BaseBuilding.jsonsetting explained. - RaG Core configuration - shared logging and framework settings.
- Credits and permissions - project history and usage rules.
What the source currently supports¶
- Vanilla Combination Locks on completed doors, gates, and the floor hatch.
- Conditional Codelock Mod integration when that mod is loaded.
- Conditional BreachingCharge compatibility.
- Openable doors, gates, windows, and floor hatches; open structures are restored closed after restart.
- Optional Christmas lights on supported parts and a portable gas lamp on the ceiling / flat roof.
- Camouflage nets and barbed wire on model-specific attachment slots.
- Hide/show actions for supported attachment and storage inventories.
- Configurable crafting, material costs including material-free stages, action times, tool wear, placement rules, and damage policy.
Support the project¶
No monetization, repacking, or reuploading
RaG BaseBuilding may be used on an approved monetized server, but the mod itself may not be monetized, repacked, or reuploaded. Use the original Workshop release.