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RaG Baseitems

RaG Baseitems adds placeable furniture, storage, workstations, decorations, powered devices, and seasonal systems to DayZ. The current source declares 355 public item classes across 23 content modules; this wiki focuses on the items that need setup or have gameplay behavior.

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Workstations and utilities

System What it does
Car lift Raises, scans, and repairs supported vehicles.
Repair Station Repairs one whetstone-compatible item using a Grindstone.
Weapon Cleaner Repairs one weapon-cleaning-kit-compatible item.
Ammo Cleaner Repairs one ammunition stack using disinfectant and power.
Sewing Machine Repairs one compatible clothing item using thread and a needle.
Table Saw Converts wooden logs into planks.
Workbench Crafts crates, utilities, decorations, and electrical items.
Coffee system Grinds beans and brews coffee or espresso.
Smoker Dries meat and fish with wooden-stick fuel.
Solar Panel Powers devices by day and uses an attached truck battery at night.
Fridges Keep food and drinks cold and slow food decay while closed and powered.

More interactive systems

Content categories

The source also includes cabinets, drawers, chests, lockers, safes, wooden shelves, gun walls, medical storage, shelters, greenhouses, garden objects, plants, wall pictures, summer items, Christmas items, and static building props.

Most large objects are deployed from a _kit classname. Workbench outputs and small placeable objects may use their final classname directly. See Key classnames before editing types.xml or trader files.

Required dependency

RaG Core is required. It provides the shared configuration, logging, RPC, and liquid systems used by RaG Baseitems. A separate RaG Liquid Framework installation is obsolete and must not be added.

No monetization, repacking, or reuploading

RaG Baseitems may be used on an approved monetized server, but the mod itself may not be monetized, repacked, or reuploaded. Use the original Workshop release.