Gameplay and encounters¶
Pumpkin grenade¶
rag_pumpkingrenade is a non-lethal grenade with no usable pin. It arms itself when created and activates on its first server-side contact.
With the default configuration, its explosion produces one of two outcomes:
- Rewards: 2-5 random entries from
PumpkinGrenade_Items. - Ambush: 1-3 random entries from
PumpkinGrenade_SpawnableAI.
Each selection is independent, so duplicate items or AI can appear. Repeating a classname in a configured array also gives that class additional weight.
The reward objects are created within roughly half a meter of the grenade. The configured AI use the same small spawn area, so do not substitute large creatures without testing collision and placement.
On detonation, clients receive a red firework effect with the candy sound. The grenade is deleted three seconds later.
Searchable graves¶
When Tombstone_Enabled is enabled, each supported grave or corpse-pile object makes one chance roll about 2.5 seconds after it initializes. A successful roll creates an invisible interaction object on the grave.
To search an eligible grave:
- Equip a non-ruined shovel.
- Stand upright, move within normal base-building action range, and aim at the grave.
- Use There is something...
- Complete the normal dig-stash duration.
The search produces either:
- one random class from
Tombstone_Items; or - one random class from
Tombstone_SpawnableAI.
The interaction object is deleted after use, so that grave cannot be searched again until a later object initialization, normally after a server restart. A grave that fails its initial chance roll has no action.
The completed search plays a flash particle and toxic-gas spreading sound. The default reward chance is approximately 50.5%. The default AI is ZmbM_Mummy.
Boogieman ambush¶
When BoogieMan_Enabled is enabled, supported boogieman props receive a 5-meter player trigger.
The first player to enter it:
- triggers the witch sound and flash particle;
- spawns a random amount between
BoogieMan_MinSpawnableAIAmountandBoogieMan_MaxSpawnableAIAmount; - selects every spawn independently from
BoogieMan_SpawnableAI; - consumes the trigger.
AI appear 1-2 meters away on each horizontal axis. The prop itself remains, but it does not create another trigger during the same initialization cycle.
Defaults spawn 3-6 mummies.
Spooky pedestal¶
Place or event-spawn rag_spooky_pedestal. A player can interact with its Are you Brave? action once.
The sequence is fixed:
| Time after activation | Event |
|---|---|
| Immediately | Rage mode begins, the gates and lights change, and the activation action is disabled. |
| 6 seconds | Ghost animation, lighting, and sound start. |
| 12 seconds | Cat animation and sound start. |
| 15 seconds | Skull animation and sound start. |
| 24 seconds | The configured coffin-or-AI outcome spawns 3-20 meters away on each horizontal axis. |
| 60 seconds | The pedestal deletes itself. |
The two possible outcomes are:
- Coffin: creates
rag_coffinand fills it with a random amount betweenCoffin_MinItemsAmountandCoffin_MaxItemsAmount. Each item is selected independently fromCoffin_Items. - Ambush: spawns a random amount between
Pedestal_MinSpawnableAIAmountandPedestal_MaxSpawnableAIAmount. Each class is selected independently fromPedestal_SpawnableAI.
The default coffin has a 10 x 100 cargo grid, emits an orange light, and cannot be moved into hands or cargo. Both the pedestal and coffin are configured to take no projectile or fragmentation-grenade damage.
The pedestal chance is reversed
Pedestal_ChanceToSpawnCoffin is used as a minimum roll: the coffin appears when an inclusive 0-100 roll is greater than or equal to the setting. Raising the value makes coffins less likely, not more likely. See Chance behavior.
Static dragon¶
Land_rag_static_dragon is an animated decorative object intended for editor or admin-tool placement at traders, castles, and event areas. Its wings and tail animate while the complete model continuously rotates.
It does not:
- fly or navigate;
- attack players;
- take part in the RaG Dragons encounter system;
- produce rewards;
- expose any Halloween JSON settings.