RaG Evil Snowman¶
RaG Evil Snowman adds a hostile, bear-based snowman predator with custom sounds, a blue night light, and a configurable skinning reward pool. It also adds an edible custom carrot.
RaG Core is a hard dependency. Install and enable both mods on the server and every client. Declared addon dependencies control PBO ordering.
Start here¶
- Gameplay and skinning rewards explains combat behavior, death effects, skinning, and the custom carrot.
- Setup, spawning, class names, and troubleshooting covers installation, dependencies, event placement, public classes, and common failures.
- Server configuration documents the current version 1 JSON schema and reward weighting.
Behavior at a glance¶
rag_snowmanuses DayZ bear AI, animations, movement mapping, and attack damage profiles.- It has
5000global health and is treated as dangerous by AI systems. - A client-side blue spotlight is attached while it is alive and only shows outside daylight.
- Death plays a custom sound, removes the light, and triggers an M84-style particle effect.
- Vanilla pelt, meat, lard, guts, and bone yields are disabled.
- Skinning instead creates
SkinnedItemsAmountrandom entries fromSnowManSkinningItems. - Default skinning creates three independently selected items. Repeats are possible.
rag_carrotis edible, non-decaying, and cannot be cooked.
Links¶
No monetization, repacking, or reuploading
Public Workshop permissions allow use on an approved monetized server only when this mod is not part of monetization. The mod itself may not be monetized, repacked, or reuploaded. Use the original Workshop release.