Server configuration¶
RaG Dragons stores its versioned server configuration at:
Stop the server before editing the file. Keep valid JSON syntax, retain Version, and restart the server after every change.
Current schema example¶
This is a complete schema example with a shortened custom location list. A first start generates the full Chernarus list.
{
"Version": 2,
"SpawnInterval": 15,
"MaxActiveDragons": 3,
"EnableDragonLoopSpawning": 1,
"EnableDragonKillDeathLog": 1,
"AnnounceDragonAttackLocation": 1,
"AnnounceDragonDefeated": 1,
"EnableCraftDragonHeadTrophy": 1,
"SkinningItems": [
"NorseHelm",
"Chainmail_Coif",
"Chainmail",
"WoodAxe"
],
"SkinnedItemsAmount": 3,
"Locations": [
{
"name": "Svetlojarsk",
"pos": [
"13935 20 13227"
],
"ENABLED": 1
},
{
"name": "NWAF",
"pos": [
"4537 339 9591",
"5067 339 9777"
],
"ENABLED": 1
}
]
}
Settings¶
| Setting | Default | Effect |
|---|---|---|
Version |
2 |
Configuration schema version. Do not change it manually. |
SpawnInterval |
15 |
Minutes between spawn attempts. 0 or a negative value disables the automatic spawner. |
MaxActiveDragons |
3 |
Maximum live dragons tracked by the automatic spawner. Values below 1 are corrected during load. |
EnableDragonLoopSpawning |
1 |
Enables the immediate first spawn, repeating timer, and one-second replacement after a tracked dragon dies or is deleted. |
EnableDragonKillDeathLog |
1 |
Enables the dedicated RaG_DragonLogger kill/death channel. |
AnnounceDragonAttackLocation |
1 |
Sends a global DRAGON UNLEASHED notification naming the selected location. |
AnnounceDragonDefeated |
1 |
Sends the global player-kill notification. In the current code this also gates the dragon-defeat log line. |
EnableCraftDragonHeadTrophy |
1 |
Enables the 10-nail and 4-plank trophy-base recipe. |
SkinningItems |
Four class names | Pool used for extra skinning rewards. Each draw is independent, so duplicates are possible. |
SkinnedItemsAmount |
3 |
Number of random items created when a spawned dragon is skinned. 0 disables the extra-item loop but not the matching head. |
Locations |
Chernarus list | Named attack targets. Only entries with ENABLED set to 1 participate in random selection. |
Boolean settings should be 0 or 1.
Spawn lifecycle¶
EnableDragonLoopSpawning changes more than timer repetition.
Loop spawning enabled¶
- One dragon is spawned immediately during server initialization.
- Another spawn is attempted every
SpawnIntervalminutes. - Attempts stop creating dragons while
MaxActiveDragonslive dragons are tracked. - When a tracked dragon dies or is deleted, a replacement attempt runs after one second.
With the defaults, the server starts with one dragon and can reach three over subsequent intervals. Once at the cap, killing one causes a near-immediate replacement.
Loop spawning disabled¶
No dragon is spawned immediately. One non-repeating spawn attempt runs after SpawnInterval minutes. A dead or deleted dragon is not replaced by the manager.
Disabling automatic spawning¶
Set:
This prevents both the immediate spawn and timer creation.
Location entries¶
Each location has this structure:
| Field | Meaning |
|---|---|
name |
Text used in announcements and debug logs. |
pos |
One or more X Y Z target vectors stored as strings. One is selected randomly. |
ENABLED |
1 includes the location; 0 preserves it but excludes it from selection. |
The manager selects a location uniformly, then selects one of that location's positions uniformly. Locations with more position entries therefore do not become more likely to be chosen; only the position within that selected location changes.
The spawn point is generated 500 meters away on one horizontal axis and up to 500 meters away on the other, giving a horizontal distance of roughly 500-707 meters from the target. Its initial world Y value is forced to 800.
Upgrade note¶
Schema version 2 renamed the old Interval field to SpawnInterval and added MaxActiveDragons.
An old file containing:
must use:
The obsolete Interval key is not read by the current class. During a version upgrade, a missing SpawnInterval falls back to 15, MaxActiveDragons is added with 3, and the file is saved as version 2.
Do not clear Locations to an empty array: the load hook restores the Chernarus defaults when the array is empty.